Schedule
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Friday 13. 12.
08:00 - 10:00
10:00 - 11:00
11:00 - 12:00
12:00 - 13:00
13:00 - 14:00
14:00 - 15:00
15:00 - 16:00
16:00 - 17:00
17:00 - 18:00
18:00 - 19:00
Warhorse Hall
IT Trendy Hall
Hangar 13 Hall
GIANTS Hall
Summit Hall
Workshop Room 1
Open Doors
Open Doors
Open Doors
Open Doors
Open Doors
Open Doors
10:00 - 10:45
Opening Ceremony EN
10:45 - 11:35
Inspiring Creativity by Glen Schofield EN
Glen Schofield
11:00 - 11:25
Press Conference - Czech Game Industry Data CZ
Pavel Barák
11:30 - 12:20
Panel discussion - Public Funding for Videogames Industry CZ
Michal Mančař
11:30 - 11:55
Navigate the Spaghetti: Building Complex Tools with Geometry Nodes EN
Patrik Kučavík
11:30 - 12:20
How to Survive and Thrive as an Indie Developer EN
Leene Künnap
11:30 - 11:55
How To Use IP Scan To Manage IP Assets EN
Martina Kotyková
11:30 - 12:20
Your First Multiplayer Game EN
Jiří Starý
12:00 - 12:50
How The Škoda Vision GT For Gran Turismo Was Made EN
Andrej Denysko, Andrii Bahriichuk
12:30 - 13:20
Towards Cross-platform Floating-point Determinism EN
Guy Davidson
12:30 - 12:55
Elevating Development: Embracing Esports for Small to Medium-Sized Studios EN
Nils Heine
12:00 - 12:25
Finders Keepers. How To Navigate Free Tools And Free IP EN
Tomasz Gadomski
12:30 - 13:20
How to approach video game M&A from the sell-side? EN
Matěj Večeřa
12:30 - 13:20
Unleash Your Tooling In Unreal! EN
Tadeáš Anděl
13:30 - 14:20
The Power Of Unity 6's Graphics Engine EN
Mathieu Muller
13:00 - 13:25
Felvidek Post Mortem EN
Jozef Pavelka
13:30 - 14:20
The Hidden Layers of RPG Storytelling EN
Prokop Jirsa
13:30 - 14:20
Looking Beyond C++ in Game Development EN
Martin Pernica
13:00 - 13:50
Panel discussion - Skill Badges - A Modern Approach To Standardization Of Industry Roles EN
Michal Roch, Ria Gynther, Saija Heinonen, David Šosvald
13:30 - 14:20
Movie adaptations of video games EN
Petr Bratský
13:30 - 13:55
Mentoring And Design Processes: Building The Next Gen Of Game Designers EN
Aleksandar Markovic
14:30 - 15:20
From Concept to Comeback: The Evolution of Crime Boss EN
Jarek Kolář
14:30 - 15:20
How We Plant The Seeds Of Wind: Growing A Scalable Pipeline For Foliage Assets EN
Maksym Maltsev
14:00 - 14:25
When Education Becomes A Game EN
Vratislav Medřický
14:30 - 14:55
Creative Europe MEDIA programme EN
Anna Bartošková
14:30 - 15:20
Common monetization mechanics under regulator's scrutiny: loot boxes and in-game currencies EN
Roman Romanovsky
14:00 - 14:25
Make Narrative Designers Great Again! — Why Game Storytellers Should Learn Basic Programming EN
Yang Hong
15:30 - 15:55
The Magic of Play EN
Ali Farha
15:00 - 15:50
NPC daycycles in Kingdom Come: Deliverance 2 EN
Martin Labuť
15:00 - 15:50
Making Meaningful Connections That Last EN
Pavol Buday
15:00 - 15:50
Metaphorical Growth: How Metaphors Shape Video Games And Us EN
Matěj Hložánek
16:00 - 16:50
Invisible Design EN
Viktor Bocan
16:00 - 16:50
Performance Tips & Tricks with Unity EN
Simon Vanhauwaert
16:00 - 16:50
Houdini - How To Rock EN
Kiryl Kudrautsau
16:00 - 16:50
From Multiple Platforms to Superior Games: Utilizing Diverse Releases to Elevate Game Quality EN
Dominik Bican
16:00 - 16:50
How to Make a Successful Indie Game - And Why I'm Trying to Make One EN
Jakub Doucek
17:00 - 17:50
The Power of Music Design EN
Mike Morasky
17:00 - 17:50
Panel Discussion - Designing Complex Game Systems EN
Jon Shafer
17:00 - 17:50
Do's and Don'ts of IP Development EN
Yarr Rash
17:00 - 17:50
World of Warcraft in 4D: Behind the Magic EN
Václav Krbůšek, Tom Barsweik
17:00 - 17:50
AI Technologies used to build Big Worlds EN
Tomáš PLCH
17:00 - 17:50
Behind the Trailer: How to Tell Your Game’s Story in Minutes EN
Tomáš Oliva, Jaroslav Vyhnička
18:00 - 18:50
GDS Awards Ceremony EN
Saturday 14. 12.
08:00 - 11:00
11:00 - 12:00
12:00 - 13:00
13:00 - 14:00
14:00 - 15:00
15:00 - 16:00
16:00 - 17:00
17:00 - 18:00
Warhorse Hall
IT Trendy Hall
Hangar 13 Hall
GIANTS Hall
Summit Hall
Workshop Room 1
Open Doors
Open Doors
Open Doors
Open Doors
Open Doors
Open Doors
11:00 - 11:50
VRAGE3: The Next-Gen Voxel Engine for Space Engineers EN
Marek Rosa
11:00 - 11:50
Turning A Tropical Paradise Into A Frozen Wasteland, A Story Of Dayz Frostline's Sakhal EN
Adam Franců
11:00 - 11:50
Shift Left In World Of Tanks Blitz: How To Merge Before Manual Test EN
Dzmitry Sychou
11:00 - 11:25
Pioneering AI in VR: Building the First Dynamically AI-Generated VR Storytelling Experience EN
Adam Filandr
12:00 - 12:50
Allegorical Distance: The Challenge Of Creating Cultures In Games EN
Kate Edwards
12:00 - 12:50
Baldur's Gate 3 Origins: The Art and Science of "What if?" EN
Ilya Voulis
12:00 - 12:25
The Road To Hell - Tech To Design Communication EN
Blaise Van Dyck
12:00 - 12:50
Music in Kingdom Come Deliverance II – The Tech Talk EN
Adam Sporka
12:00 - 12:50
The Double-edged Sword: AI, Games, And The Evolution Of Propaganda EN
Tsahi Liberman
12:00 - 12:50
Digital Painting In Gaming Industry EN
Tomáš Duchek
13:30 - 14:20
The Phenomenon Of Emotions (In Games, But Not Only) EN
Paweł Miechowski
13:00 - 13:50
Addiction By Design: How To Hook Players For Life EN
Martin Boháč
13:00 - 13:50
How (not) to do Continuous Integration in the video game industry EN
Petr Nohejl
13:00 - 13:25
World Of Tanks Pc: Audio Construction Kit For Random Events EN
Vitalii Dernovyi
13:30 - 14:20
Creating Authentic Sound For Farming Simulator EN
André Sousa
13:00 - 13:50
Lessons From Integrating AI Into AAA Game Development EN
Johny Darkwah
14:30 - 15:20
Building The World of S.T.A.L.K.E.R.: Shadow of Chernobyl EN
Oleksii Sytianov
14:00 - 14:25
Twitch for Game Developers EN
Johanna Pirker
14:00 - 14:50
Navigating the AAA Game Studio Interview: What to Expect and How to Prepare EN
Jiri Folta
14:30 - 15:20
Making Frostline - Delivering Quality On Time In DLC Production EN
Tim Pulsmeier
14:00 - 14:50
Effortless Game Testing with Planning Agents EN
Filip Dvorak
14:00 - 14:50
Continuous Integration in The Chronicles of Myrtana: Archolos EN
Szymon Żak
15:00 - 15:50
Localization and Voiceovers recording for Kingdom Come: Deliverance II EN
Martin Klíma
15:00 - 15:50
Changing The Engine And Keeping Sanity. Story Of Frostpunk2 EN
Aleksander Kauch
15:30 - 15:55
Trends in External Development EN
Tereza Roller
15:00 - 15:50
A Slow But Steady Evolution In AI For Game Development EN
Tommy Thompson
15:30 - 16:20
Games Of War: Video Games Born From Flames Of War In Ukraine EN
Yaraslau Kot
16:00 - 16:50
Mona Lisa of user interfaces EN
Daniel Vávra
16:00 - 16:50
Your Game Will Be Stolen: Not If, But When. What Can You Do? EN
Jakub Hájek
16:00 - 16:50
Making Games For Good EN
Maria Burns Ortiz
16:00 - 16:50
Using The Cloud To Manage 2,8 Million Users As An Indie EN
Petr Šimůnek
16:00 - 17:50
Pitching Session EN
16:30 - 16:55
Game Developer’s Guide to Creating a Kickass Design Document EN
Adéla Hrabáková
17:00 - 17:50
Reigniting Stars: A Decade Of Vfx In 'Eve Online' EN
André Bragason
17:00 - 17:50
Kingdom Come: Redemption EN
Martin Ziegler
17:00 - 17:50
Building an Immersive Metaverse Eco-System EN
Artur Sychov
17:00 - 17:50
Improve UI Performance With Generic Materials EN
Andres Ibanez de Aldecoa
17:00 - 17:25
From Vision To Profit: The Importance Of Business Mindset For Indie Developers EN
Martin Ostrolucky